Team Charters
Current Team Charters
Discussion
There are a lot of team activities that are available come WOTLK. The most common of these are likely to be ten person raids. Teams are going to form, or at least regular run times will form.
Some examples might be:
- Killer Bass 10-person raid team.
- Screaming Gophers 25-person raid team.
- Achievement Wednesdays.
- Winterspring Strike Force
- Early Tuesday Rep Grinding featuring...
For more information on Raids, Groups, and their Charters see Raiding
I like the idea of charters for these teams/gatherings. They tell people what's happening, what to expect, who to contact, and how they teams work.
That being said, I really dislike having to have the darn things approved. It may just be me, but that seems like a lot of pointless work, effort, etc. I think everyone is smart enough to build a charter and ask for help if they need it.
I think "approval" is kind of silly too, but more likely it's a situation where you might want to create a subforum for the team (like in the SGA). We could have a system that allows a member to submit a charter application by filling out a form. The form has fields for leader, contact info, time, place, rules, expectations, TS server, roster, blah blah. That way people remember what goes into a charter when they are writing it. The charter is a living document that the leader can edit, and someone who knows how to create a subforum can be notified when the charter is submitted. ~Chao
The one thing we probably want to make sure we have a plan for is in regards to what happens when weird drama goes on in a team. For instance, the leader of a SPUG in SC didn't explain loot rules to a guest a long time ago, and this resulted in the guest finding out far into the run that they wouldn't receive any loot; first the guest blamed the raid leader, who denied their accusation, and then the guest brought their complaint to the attention of SC management, who--at the time--didn't want to have anything to do with SPUGs. So we might want to clarify where these kinds of boundaries are. -Mareyn 05:38, 25 October 2008 (UTC)
A guest not being able to roll on loot seems counter to what this guild seems to be reaching for. So maybe a general "loot guidelines" should be in place for that. I know it starts getting into more rules but if part of our purpose is to help the community at large then it would seem guests should be treated as part of the team on runs like that. Without that guest, they could not run. To deny a guest the ability to participate in the spoils, so to speak, feels wrong. marwyn 05:53, 25 October 2008 (UTC)
"guests should be treated as part of the team". - I'm Snow and I approve this rule, simply because it doesn't apply to just loot. It applies to parties, meetings, the website, etc. Granted, I have NO IDEA if it will work or not. (That guy outside Stormwind the day we were trying to form the letter "A" leaps to mind.) but I'm willing to try it and learn from it.-Snow 10:41, 25 October 2008 (UTC)
Hmm, that's an interesting approach. What about situations in which the raid team uses DKP or Suicide Kings? In these situations, the guest is treated as a new member of the team, and as such they go through the run with 0 DKP, or start at the bottom of the SK list. This means that it's possible for them to get loot--just that everyone else essentially has first dibs. -Mareyn 09:44, 27 October 2008 (UTC)
If someone comes up to me with a complaint about not getting loot on a guild run, my first question is going to be "Did you ask them to explain the loot rules before the run?". I think we're talking about an organization where everyone is expected to live up to their own responsibilities, even our guests.--Snow 12:43, 27 October 2008 (UTC)
One quality of a good raid/party leader though would be to make sure people know things ahead of time, to ensure everyone's expectations are in check. So I'd venture that it would be a learning experience for both leader and guest. Unless the loot rules were mentioned and the person complaining never asked for clarification if they were confused. Then yes, that's the complainer's fault :P - Karin 17:26, 27 October 2008 (UTC)
I think that Charters are a great system, and with the philosophy of this guild, I don't think you need them approved, you just ask that they be posted for the group you plan to lead. Anytime I lead a run, I expect that my members have read through the charter, and agrees to be bound by those terms, in the same way that I agree to execute them. I also think that the more things like this you have, the less things you have to orchestrate guild-wide, again, letting the leaders of runs, etc. Formalize what they want for themselves. -Eradorn 01:43, 1 November 2008 (UTC)

